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Diamond Version 5 User Manual: Display of structure pictureAnti-aliasing
Previous article: Color differentiation Diamond uses anti-aliasing to smooth the edges of objects like spheres representing atoms or cylinders representing bonds, etc. Besides this, the "resolution" of objects, i.e. the number of stacks and slices used for rendering these objects can be changed. The resolution can temporarily be reduced (and the frame rate increased) when rotating or shifting in tracking or grab mode. See also the article "Rendered and flat representation" about rendered representation. Use the Rendering page of the Tools/Options dialog to define the settings for object "resolution" and anti-aliasing.
Resolution of objects in rendered representationIn the upper part of the dialog page you define the "resolution" (i.e. the number of stacks and slices) of the spherical and cylindric objects (atoms, ellipsoids, thick bonds, etc.) that OpenGL uses in "rendering mode". The default value is 20.
Resolution minimum and maximum
Reduce resolution while moving in tracking or grab mode
Reset defaults
Anti-aliasingThe lower part of the dialog page deals with anti-aliasing. The anti-aliasing, i.e. the smoothing of edges of the graphic objects, is performed by so-called "supersampling". This means the picture is rendered into a bigger bitmap, which is then scaled down into the (smaller) structure picture window by interpolating the pixel colors when combining a set of e.g. 2x2 or 3x3 pixels to one pixel each. This kind of anti-aliasing is used on screen but not for printing. (That is because printers usually use significantly higher dpi values for printing than the computer screen has.) Note: In the current version of Diamond, anti-aliasing is used only in rendered but not yet in flat representation. This may be extended to flat representation in a future version.
Anti-aliasing
Super-sampling factor
No anti-aliasing while moving in tracking or grab mode
Reset defaults
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